Replay
  • Night ElfColorFul
    1. Warden, level 7
    2. Pandaren Brewmaster, level 5
  • HumanSok
    1. Archmage, level 5
    2. Goblin Alchemist, level 5
    3. Paladin, level 4
vs
Game length
00:29:13
Patch
2.00
Downloads
45
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 7, 2026 by Elven_Star
Game breakdown

ColorFul (ColorFul#4737)

198 APM

Heroes

  • WardenLevel 7
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 5
    1. Drunken Haze level 2
    2. Breath of Fire level 3

Units

  • Wisp70
  • Dryad21
  • Archer4
  • Druid of the Claw3
  • Goblin Shredder2

Buildings

  • Moon Well7
  • Altar of Elders4
  • Tree of Life4
  • Ancient of Wonders4
  • Ancient of Lore3
  • Ancient Protector3
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Nature's Blessing

Items

  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Orb of Venom2
  • Scroll of Healing2
  • Potion of Mana2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 1234
Set 72 23 14 10
Used 541 327 258 313
Actions by type
Right clicks
1923
Selections
1362
Control group selections
1439
Control groups set
119
Build and train orders
271
Abilities
240
Basic commands
295
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
39

Sok (SooooK#31962)

272 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Goblin AlchemistLevel 5
    1. Acid Bomb level 2
    2. Healing Spray level 3
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant33
  • Dragonhawk Rider26
  • Footman10

Buildings

  • Farm11
  • Arcane Tower4
  • Gryphon Aviary3
  • Town Hall2
  • Scout Tower2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1
  • Guard Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • Animal War Training
  • Armor

Items

  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Ivory Tower2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1

Control groups

Group 1234590
Set 1107 605 8 37 5 2 2
Used 1213 1035 25 21 102 50 82
Actions by type
Right clicks
2201
Selections
1013
Control group selections
2528
Control groups set
1766
Build and train orders
226
Abilities
71
Basic commands
27
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
20,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,111 7:18 10,223 14:36 15,334 21:54 20,445 29:13
Army5,080
Economy5,560
Production1,335
Technology1,000
Support7,470
Human
17,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,111 7:18 10,223 14:36 15,334 21:54 20,445 29:13
Army6,550
Economy3,245
Production900
Technology1,435
Support5,535
29:13 / 29:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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