Replay
  • Night ElfLife
    1. Warden, level 10
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
vs
Game length
00:39:30
Patch
2.00
Downloads
54
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Life (Medusa#31315)

259 APM

Heroes

  • WardenLevel 10
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
    4. Shadow Strike level 3

Units

  • Wisp64
  • Druid of the Claw14
  • Dryad11
  • Archer2
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Moon Well30
  • Altar of Elders5
  • Ancient of War5
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Nature's Blessing
  • Well Spring
  • Mark of the ClawLevel 2

Items

  • Scroll of Town Portal5
  • Lesser Clarity Potion3
  • Anti-magic Potion3
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Moonstone1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 188 22 6 3 1 2
Used 1008 1079 247 497 217 24
Actions by type
Right clicks
2892
Selections
2005
Control group selections
3072
Control groups set
222
Build and train orders
363
Abilities
419
Basic commands
928
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sok (SooooK#31962)

245 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 1
    3. Devotion Aura level 1

Units

  • Peasant45
  • Siege Engine15
  • Footman7
  • Knight5
  • Spell Breaker4
  • Goblin Zeppelin3
  • Goblin Shredder2
  • Flying Machine1

Buildings

  • Scout Tower15
  • Farm9
  • Arcane Tower6
  • Guard Tower6
  • Cannon Tower6
  • Town Hall3
  • Workshop3
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • GunpowderLevel 2
  • Fragmentation Shards
  • Animal War Training
  • Plating
  • Swords

Items

  • Scroll of Regeneration6
  • Lesser Clarity Potion4
  • Staff of Sanctuary3
  • Ivory Tower2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 2410 98 10 483
Used 969 173 35 118
Group 5690
Set 3 1 1 1
Used 97 58 62 84
Actions by type
Right clicks
2513
Selections
1608
Control group selections
1596
Control groups set
3007
Build and train orders
358
Abilities
217
Basic commands
45
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

NightelfData incomplete
23,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,963 9:52 11,925 19:45 17,888 29:37 23,850 39:30
Army6,305
Economy4,860
Production1,960
Technology1,000
Support9,725

Partial spend: actions with unknown prices are excluded.

Human
20,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,963 9:52 11,925 19:45 17,888 29:37 23,850 39:30
Army7,525
Economy4,530
Production910
Technology2,995
Support4,870
39:30 / 39:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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