Replay
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Firelord, level 1
vs
Game length
00:16:50
Patch
2.00
Downloads
43
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Life (Medusa#31315)

295 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp22
  • Druid of the Claw9
  • Dryad5
  • Archer4

Buildings

  • Moon Well15
  • Altar of Elders4
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 4
  • UltravisionLevel 3
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Well Spring

Items

  • Scroll of Healing3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Tome of Retraining1
  • Staff of Teleportation1
  • Moonstone1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 91 11 2 2 1 2
Used 420 471 195 393 235 16
Actions by type
Right clicks
1341
Selections
891
Control group selections
1730
Control groups set
109
Build and train orders
145
Abilities
99
Basic commands
344
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sok (SooooK#31962)

255 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • FirelordLevel 1
    1. Incinerate level 1

Units

  • Peasant18
  • Footman7
  • Spell Breaker6
  • Sorceress5
  • Priest4
  • Mortar Team3
  • Rifleman2
  • Flying Machine2

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles
  • Gunpowder
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • PlatingLevel 3
  • Swords
  • Fragmentation Shards

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Healing1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 400 47 21 13 4
Used 499 302 60 53 77
Group 6790
Set 1 1 1 1
Used 40 34 38 57
Actions by type
Right clicks
1124
Selections
867
Control group selections
1160
Control groups set
489
Build and train orders
212
Abilities
40
Basic commands
135
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
14,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,580 4:12 7,160 8:25 10,740 12:37 14,320 16:50
Army3,540
Economy2,000
Production1,180
Technology1,180
Support6,420

Partial spend: actions with unknown prices are excluded.

Human
13,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,580 4:12 7,160 8:25 10,740 12:37 14,320 16:50
Army4,700
Economy1,735
Production780
Technology905
Support5,435
16:50 / 16:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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