Replay
  • Night ElfLife
    1. Warden, level 3
  • HumanSok
    1. Archmage, level 3
    2. Goblin Alchemist, level 1
vs
Game length
00:09:40
Patch
2.00
Downloads
40
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 6, 2026 by kover2177
Game breakdown

Life (Medusa#31315)

292 APM

Heroes

  • WardenLevel 3
    1. Fan of Knives level 2
    2. Blink level 1

Units

  • Wisp34
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Lore4
  • Altar of Elders3
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 29 8 2 4 1 1
Used 195 328 151 318 144 6
Actions by type
Right clicks
777
Selections
333
Control group selections
1142
Control groups set
45
Build and train orders
68
Abilities
39
Basic commands
133
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sok (SooooK#31962)

222 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Goblin AlchemistLevel 1
    1. Healing Spray level 1

Units

  • Peasant19
  • Footman8
  • Dragonhawk Rider2

Buildings

  • Farm8
  • Gryphon Aviary3
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 1234
Set 329 73 6 3
Used 193 144 42 2
Group 5690
Set 4 2 1 1
Used 64 0 25 44
Actions by type
Right clicks
515
Selections
354
Control group selections
514
Control groups set
419
Build and train orders
95
Abilities
4
Basic commands
14
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
7,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,939 2:25 3,878 4:50 5,816 7:15 7,755 9:40
Army895
Economy2,380
Production1,310
Technology1,300
Support1,870
Human
7,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,939 2:25 3,878 4:50 5,816 7:15 7,755 9:40
Army1,480
Economy1,810
Production1,080
Technology930
Support1,890
9:40 / 9:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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