Replay
  • Night ElfLife
    1. Warden, level 6
    2. Goblin Tinker, level 5
  • HumanSok
    1. Archmage, level 5
    2. Goblin Alchemist, level 4
    3. Paladin, level 3
vs
Game length
00:20:30
Patch
2.00
Downloads
43
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

267 APM

Heroes

  • WardenLevel 6
    1. Fan of Knives level 3
    2. Blink level 2
    3. Spirit of Vengeance level 1
  • Goblin TinkerLevel 5
    1. Cluster Rockets level 1
    2. Engineering Upgrade level 2
    3. Cluster Rockets level 1
    4. Cluster Rockets level 1

Units

  • Wisp39
  • Druid of the Talon15
  • Dryad9
  • Archer4
  • Druid of the Claw3
  • Goblin Shredder1

Buildings

  • Moon Well10
  • Altar of Elders5
  • Ancient of Wind3
  • Tree of Life2
  • Hunter's Hall2
  • Tree of Eternity2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Strength of the WildLevel 2
  • Druid of the Talon TrainingLevel 2
  • Abolish MagicLevel 2
  • Well SpringLevel 2
  • Druid of the Claw TrainingLevel 4
  • UltravisionLevel 2
  • Reinforced Hides
  • Mark of the Claw

Items

  • Scroll of Town Portal3
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Moonstone1
  • Potion of Mana1

Control groups

Group 123456
Set 98 19 19 5 1 1
Used 435 478 263 447 139 15
Actions by type
Right clicks
1478
Selections
1028
Control group selections
1777
Control groups set
143
Build and train orders
192
Abilities
140
Basic commands
430
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Sok (SooooK#31962)

250 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Dragonhawk Rider23
  • Peasant20
  • Footman8

Buildings

  • Farm12
  • Scout Tower5
  • Arcane Tower3
  • Gryphon Aviary3
  • Altar of Kings2
  • Town Hall2
  • Keep2
  • Castle2
  • Workshop2
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Guard Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • ArmorLevel 2
  • Animal War TrainingLevel 2
  • Storm Hammers

Items

  • Potion of Healing4
  • Ivory Tower4
  • Staff of Sanctuary2
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Orb of Slow1
  • Scroll of Regeneration1
  • Potion of Mana1

Control groups

Group 1234590
Set 734 325 19 5 4 1 1
Used 626 524 60 4 88 28 55
Actions by type
Right clicks
1272
Selections
805
Control group selections
1385
Control groups set
1089
Build and train orders
190
Abilities
67
Basic commands
23
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
16,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,159 5:07 8,318 10:15 12,476 15:22 16,635 20:30
Army4,990
Economy3,020
Production1,810
Technology1,180
Support5,635

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
15,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,159 5:07 8,318 10:15 12,476 15:22 16,635 20:30
Army5,680
Economy2,270
Production1,220
Technology1,810
Support4,930

Partial spend: actions with unknown prices are excluded.

20:30 / 20:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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