Replay
  • Night ElfLife
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 6
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:22:42
Patch
2.00
Downloads
34
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

309 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 2
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 3
    2. Thorns Aura level 3

Units

  • Druid of the Claw17
  • Wisp13
  • Dryad5
  • Archer4
  • Forest Troll Berserker1

Buildings

  • Moon Well11
  • Altar of Elders4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the ClawLevel 2
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • BackpackLevel 2
  • Well Spring

Items

  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 123456
Set 191 10 3 2 1 1
Used 670 534 245 459 255 61
Actions by type
Right clicks
2059
Selections
1425
Control group selections
2224
Control groups set
208
Build and train orders
148
Abilities
128
Basic commands
512
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
2

LawLiet (LawLiet#3990)

243 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Druid of the Claw16
  • Wisp14
  • Dryad5
  • Archer4
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the Wild
  • Reinforced HidesLevel 3

Items

  • Scroll of Healing2
  • Potion of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Venom1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 76 29 5 26 4 1 1
Used 716 328 241 170 40 15 3
Actions by type
Right clicks
1989
Selections
959
Control group selections
1513
Control groups set
142
Build and train orders
162
Abilities
180
Basic commands
315
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
13,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,491 5:40 6,983 11:21 10,474 17:01 13,965 22:42
Army5,825
Economy780
Production1,180
Technology900
Support5,280

Partial spend: actions with unknown prices are excluded.

Nightelf
12,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,491 5:40 6,983 11:21 10,474 17:01 13,965 22:42
Army5,565
Economy1,520
Production640
Technology775
Support4,425
22:42 / 22:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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