Replay
  • Night ElfLawLiet
    1. Firelord, level 4
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 2
  • Night ElfLife
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:13:13
Patch
2.00
Downloads
29
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

LawLiet (LawLiet#3990)

189 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Soul Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp23
  • Druid of the Talon10
  • Archer9
  • Goblin Shredder1
  • Glaive Thrower1

Buildings

  • Moon Well7
  • Tree of Life3
  • Ancient of War2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Druid of the Talon TrainingLevel 2
  • Nature's Blessing
  • Improved Bows
  • Strength of the Moon
  • Well Spring
  • Ultravision
  • Marksmanship

Items

  • Circlet of Nobility2
  • Orb of Venom2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 68 12 5 41 3 1
Used 255 104 167 130 9 0
Actions by type
Right clicks
757
Selections
379
Control group selections
665
Control groups set
130
Build and train orders
131
Abilities
35
Basic commands
185
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Life (Medusa#31315)

303 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp22
  • Dryad6
  • Druid of the Claw5
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well10
  • Altar of Elders6
  • Ancient of Lore3
  • Tree of Life2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Strength of the Wild
  • Mark of the Claw
  • Well Spring

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 68 10 2 4 1 1
Used 354 432 181 317 244 23
Actions by type
Right clicks
1058
Selections
595
Control group selections
1551
Control groups set
86
Build and train orders
106
Abilities
58
Basic commands
264
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
11,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,990 3:18 5,980 6:36 8,970 9:54 11,960 13:13
Army3,105
Economy2,400
Production780
Technology1,075
Support4,280
NightelfData incomplete
11,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,990 3:18 5,980 6:36 8,970 9:54 11,960 13:13
Army3,040
Economy2,000
Production1,695
Technology1,600
Support3,625

Partial spend: actions with unknown prices are excluded.

13:13 / 13:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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