Replay
  • Night ElfLawLiet
    1. Firelord, level 5
    2. Keeper of the Grove, level 4
    3. Priestess of the Moon, level 2
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Keeper of the Grove, level 2
vs
Game length
00:18:43
Patch
2.00
Downloads
32
Anarchy Castle
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

LawLiet (LawLiet#3990)

201 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Soul Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp45
  • Druid of the Claw7
  • Archer5
  • Druid of the Talon5
  • Dryad2
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Tree of Life5
  • Ancient of Wonders3
  • Ancient of Lore3
  • Ancient of Wind3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Nature's Blessing
  • Druid of the Talon TrainingLevel 2
  • Well Spring
  • Ultravision

Items

  • Scroll of Healing4
  • Scroll of Town Portal3
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234560
Set 72 11 4 43 3 1 1
Used 376 172 76 137 28 19 3
Actions by type
Right clicks
1299
Selections
778
Control group selections
811
Control groups set
135
Build and train orders
210
Abilities
76
Basic commands
206
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Life (Medusa#31315)

293 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Thorns Aura level 1

Units

  • Wisp30
  • Archer8
  • Druid of the Claw4
  • Goblin Shredder2
  • Dryad2
  • Chimaera1

Buildings

  • Moon Well10
  • Altar of Elders7
  • Tree of Life5
  • Ancient of Wonders2
  • Tree of Eternity2
  • Ancient of Lore2
  • Chimaera Roost2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Nature's Blessing
  • Corrosive Breath
  • Mark of the Claw

Items

  • Scroll of Town Portal3
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 84 10 1 3 1 1
Used 637 537 216 344 260 21
Actions by type
Right clicks
1367
Selections
1017
Control group selections
2015
Control groups set
100
Build and train orders
143
Abilities
103
Basic commands
408
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
16,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,008 4:40 8,015 9:21 12,023 14:02 16,030 18:43
Army3,640
Economy4,400
Production1,245
Technology1,000
Support5,745

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,008 4:40 8,015 9:21 12,023 14:02 16,030 18:43
Army3,430
Economy3,500
Production2,000
Technology1,430
Support5,110

Partial spend: actions with unknown prices are excluded.

18:43 / 18:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays