Replay
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 5
    3. Naga Sea Witch, level 4
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:27:09
Patch
2.00
Downloads
42
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Eer0 (orange#14823)

310 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Ghoul17
  • Crypt Fiend11
  • Obsidian Statue9
  • Acolyte6
  • Meatwagon4
  • Abomination2
  • Frost Wyrm2
  • Gargoyle1

Buildings

  • Ziggurat7
  • Altar of Darkness4
  • Crypt4
  • Tomb of Relics2
  • Halls of the Dead2
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature AttackLevel 2
  • Disease Cloud
  • Creature CarapaceLevel 2

Items

  • Scroll of Healing3
  • Rod of Necromancy1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Circlet of Nobility1
  • Potion of Mana1

Control groups

Group 12345
Set 114 32 9 6 6
Used 1134 816 254 132 38
Actions by type
Right clicks
3311
Selections
1454
Control group selections
2374
Control groups set
167
Build and train orders
221
Abilities
130
Basic commands
446
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Life (Medusa#31315)

271 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 5
    1. Forked Lightning level 3
    2. Frost Arrows level 2

Units

  • Wisp17
  • Dryad12
  • Druid of the Claw11
  • Archer4

Buildings

  • Moon Well13
  • Altar of Elders8
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 2
  • UltravisionLevel 2
  • Well Spring
  • Strength of the Wild
  • Mark of the ClawLevel 2

Items

  • Moonstone3
  • Scroll of Healing3
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 123456
Set 115 21 2 2 1 2
Used 533 530 190 402 215 20
Actions by type
Right clicks
2470
Selections
1670
Control group selections
1890
Control groups set
143
Build and train orders
226
Abilities
147
Basic commands
518
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
16,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,031 6:47 8,063 13:34 12,094 20:21 16,125 27:09
Army8,550
Economy450
Production1,810
Technology1,315
Support4,000
NightelfData incomplete
15,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,031 6:47 8,063 13:34 12,094 20:21 16,125 27:09
Army5,065
Economy1,020
Production1,900
Technology1,180
Support6,005

Partial spend: actions with unknown prices are excluded.

27:09 / 27:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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