Replay
  • Night ElfLife
    1. Demon Hunter, level 2
  • UndeadEer0
    1. Death Knight, level 2
vs
Game length
00:05:12
Patch
2.00
Downloads
30
Anarchy Castle
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 5, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

307 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1

Units

  • Wisp11
  • Archer5

Buildings

  • Moon Well7
  • Altar of Elders4
  • Tree of Ages2
  • Ancient of War1
  • Ancient of Wonders1
  • Hunter's Hall1

Control groups

Group 123456
Set 7 6 1 1 1 1
Used 27 88 151 161 126 23
Actions by type
Right clicks
489
Selections
141
Control group selections
576
Control groups set
17
Build and train orders
32
Abilities
16
Basic commands
48
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Eer0 (orange#14823)

301 APM

Heroes

  • Death KnightLevel 2
    1. Unholy Aura level 1
    2. Death Coil level 1

Units

  • Ghoul14
  • Acolyte6

Buildings

  • Altar of Darkness6
  • Ziggurat3
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 12345
Set 10 1 2 1 2
Used 163 120 65 0 46
Actions by type
Right clicks
684
Selections
156
Control group selections
394
Control groups set
16
Build and train orders
33
Abilities
3
Basic commands
19
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,188 1:18 2,375 2:36 3,563 3:54 4,750 5:12
Army650
Economy660
Production870
Technology640
Support1,560
Undead
4,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,188 1:18 2,375 2:36 3,563 3:54 4,750 5:12
Army1,680
Economy450
Production1,280
Technology320
Support1,020
5:12 / 5:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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