Replay
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:15:44
Patch
2.00
Downloads
43
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Sep 2, 2026 by Stowka
Game breakdown

Life (Medusa#31315)

298 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp27
  • Druid of the Claw5
  • Archer4
  • Dryad4

Buildings

  • Moon Well10
  • Altar of Elders5
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced HidesLevel 2
  • Well SpringLevel 2
  • Mark of the ClawLevel 2

Items

  • Scroll of Town Portal2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Scroll of Healing1
  • Orb of Venom1
  • Anti-magic Potion1
  • Staff of Preservation1

Control groups

Group 123456
Set 58 6 3 2 1 2
Used 346 266 189 321 226 24
Actions by type
Right clicks
1502
Selections
906
Control group selections
1372
Control groups set
72
Build and train orders
144
Abilities
73
Basic commands
330
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Chaemiko (ZizonHuman#3182)

286 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant22
  • Footman10
  • Rifleman4
  • Sorceress3
  • Spell Breaker3
  • Mortar Team3
  • Priest2

Buildings

  • Farm10
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • Plating
  • Swords
  • Long Rifles
  • Sorceress Training
  • Priest Training
  • Magic Sentry
  • Fragmentation Shards

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 62 189 43 20 48 9
Used 338 578 139 52 59 10
Actions by type
Right clicks
1445
Selections
691
Control group selections
1176
Control groups set
371
Build and train orders
197
Abilities
39
Basic commands
303
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
11,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,983 3:56 5,965 7:52 8,948 11:48 11,930 15:44
Army2,375
Economy1,960
Production1,360
Technology1,180
Support5,055

Partial spend: actions with unknown prices are excluded.

Human
11,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,983 3:56 5,965 7:52 8,948 11:48 11,930 15:44
Army4,090
Economy2,035
Production780
Technology955
Support3,420
15:44 / 15:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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