Replay
  • Night ElfColorFul
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
  • HumanHazy
    1. Archmage, level 4
    2. Beastmaster, level 2
    3. Firelord, level 2
vs
Game length
00:24:01
Patch
2.00
Downloads
37
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Sep 1, 2026 by kover2177
Game breakdown

ColorFul (XGAme)

229 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp44
  • Dryad9
  • Archer6
  • Druid of the Claw5
  • Hippogryph5
  • Faerie Dragon3

Buildings

  • Moon Well7
  • Altar of Elders5
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 2

Items

  • Scroll of Healing5
  • Potion of Healing3
  • Moonstone2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 75 22 19 6
Used 636 563 260 262
Actions by type
Right clicks
1985
Selections
1010
Control group selections
1721
Control groups set
122
Build and train orders
266
Abilities
177
Basic commands
123
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
29

Hazy (美洲虎战士)

219 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • BeastmasterLevel 2
    1. Summon Bear level 1
    2. Summon Quilbeast level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Peasant12
  • Mortar Team8
  • Footman7
  • Sorceress7
  • Knight6
  • Priest4
  • Flying Machine1

Buildings

  • Farm10
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Sorceress TrainingLevel 2
  • Priest Training
  • Fragmentation Shards
  • Gunpowder

Items

  • Circlet of Nobility2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Orb of Slow1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 42 15 10 7 2 7
Used 340 345 37 97 79 80
Actions by type
Right clicks
1821
Selections
1462
Control group selections
978
Control groups set
83
Build and train orders
308
Abilities
114
Basic commands
411
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
15,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,944 6:00 7,888 12:00 11,831 18:00 15,775 24:01
Army4,625
Economy2,640
Production1,510
Technology850
Support6,150
Human
11,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,944 6:00 7,888 12:00 11,831 18:00 15,775 24:01
Army5,580
Economy900
Production780
Technology840
Support3,865
24:01 / 24:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays