Replay
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 5
  • HumanSok
    1. Mountain King, level 5
    2. Archmage, level 5
    3. Blood Mage, level 4
vs
Game length
00:25:54
Patch
2.00
Downloads
31
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Sep 1, 2026 by kover2177
Game breakdown

Life (芳华丶)

297 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Goblin TinkerLevel 5
    1. Cluster Rockets level 3
    2. Engineering Upgrade level 2

Units

  • Wisp27
  • Druid of the Claw14
  • Dryad8
  • Archer6

Buildings

  • Moon Well14
  • Altar of Elders6
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Nature's Blessing

Items

  • Scroll of Healing7
  • Lesser Clarity Potion5
  • Scroll of Town Portal4
  • Tome of Retraining2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Orb of Venom1
  • Moonstone1

Control groups

Group 123456
Set 127 18 8 3 1 1
Used 677 741 190 380 227 41
Actions by type
Right clicks
2526
Selections
1674
Control group selections
2256
Control groups set
158
Build and train orders
239
Abilities
193
Basic commands
437
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sok (SoooooK)

298 APM

Heroes

  • Mountain KingLevel 5
    1. Thunder Clap level 3
    2. Storm Bolt level 2
  • ArchmageLevel 5
    1. Brilliance Aura level 3
    2. Blizzard level 2
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Flame Strike level 2

Units

  • Peasant20
  • Spell Breaker16
  • Footman8
  • Mortar Team7
  • Sorceress6
  • Priest4
  • Knight2
  • Flying Machine1
  • Rifleman1

Buildings

  • Farm12
  • Scout Tower3
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1
  • Workshop1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Gunpowder
  • Fragmentation Shards
  • PlatingLevel 2
  • SwordsLevel 2
  • Flare

Items

  • Lesser Clarity Potion13
  • Scroll of Regeneration6
  • Scroll of Healing6
  • Potion of Mana4
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Invisibility1
  • Staff of Teleportation1
  • Staff of Sanctuary1
  • Tome of Retraining1

Control groups

Group 12345
Set 475 144 32 30 4
Used 924 828 222 97 117
Group 6790
Set 1 1 1 1
Used 51 44 47 65
Actions by type
Right clicks
2345
Selections
1378
Control group selections
2395
Control groups set
689
Build and train orders
263
Abilities
166
Basic commands
262
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
18,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,060 6:28 10,120 12:57 15,180 19:25 20,240 25:54
Army5,510
Economy1,960
Production1,540
Technology1,000
Support8,270
Human
20,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,060 6:28 10,120 12:57 15,180 19:25 20,240 25:54
Army8,045
Economy1,885
Production780
Technology950
Support8,580
25:54 / 25:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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