Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
  • HumanNarNar
    1. Archmage, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:10:09
Patch
2.00
Downloads
24
Withering Fields
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 29, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

195 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Footman13
  • Peasant8
  • Priest3
  • Knight1

Buildings

  • Farm8
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest Training
  • Animal War TrainingLevel 2

Items

  • Staff of Sanctuary5
  • Scroll of Regeneration1
  • Orb of Slow1

Control groups

Group 123456
Set 88 14 31 5 3 1
Used 183 39 120 109 247 15
Actions by type
Right clicks
450
Selections
251
Control group selections
713
Control groups set
142
Build and train orders
77
Abilities
13
Basic commands
144
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

NarNar (NarNar#1888)

211 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Footman15
  • Peasant14
  • Priest5

Buildings

  • Farm7
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2

Control groups

Group 12345
Set 117 9 2 3 1
Used 173 34 279 163 250
Actions by type
Right clicks
535
Selections
205
Control group selections
899
Control groups set
132
Build and train orders
82
Abilities
1
Basic commands
77
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
7,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,781 2:32 3,563 5:04 5,344 7:36 7,125 10:09
Army2,405
Economy600
Production670
Technology835
Support2,615

Partial spend: actions with unknown prices are excluded.

Human
6,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,781 2:32 3,563 5:04 5,344 7:36 7,125 10:09
Army2,700
Economy1,435
Production820
Technology320
Support1,150
10:09 / 10:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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