Replay
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • HumanChaemiko
    1. Mountain King, level 5
    2. Archmage, level 3
vs
Game length
00:18:14
Patch
2.00
Downloads
50
Bright And Dark
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 27, 2026 by Elven_Star
Game breakdown

Life (Medusa#31315)

285 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp24
  • Druid of the Claw6
  • Archer3
  • Dryad3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well10
  • Altar of Elders5
  • Hunter's Hall3
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Well Spring
  • Mark of the Claw
  • Nature's Blessing

Items

  • Scroll of Healing4
  • Scroll of Town Portal4
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 104 8 1 2 1 3
Used 556 378 178 351 212 15
Actions by type
Right clicks
1595
Selections
1064
Control group selections
1690
Control groups set
119
Build and train orders
161
Abilities
98
Basic commands
364
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Chaemiko (ZizonHuman#3182)

305 APM

Heroes

  • Mountain KingLevel 5
    1. Thunder Clap level 3
    2. Storm Bolt level 2
  • ArchmageLevel 3
    1. Brilliance Aura level 1
    2. Blizzard level 2

Units

  • Peasant22
  • Footman10
  • Spell Breaker5
  • Priest4
  • Mortar Team4
  • Rifleman3
  • Sorceress3
  • Draenei Disciple2
  • Voidwalker1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower2
  • Town Hall2
  • Arcane Vault2
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Plating
  • Long Rifles
  • GunpowderLevel 2
  • SwordsLevel 2
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Flying Machine Bombs

Items

  • Scroll of Regeneration5
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Potion of Mana2
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 86 48 34 66 78 1
Used 584 707 304 124 104 0
Actions by type
Right clicks
1725
Selections
887
Control group selections
1823
Control groups set
313
Build and train orders
221
Abilities
115
Basic commands
363
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
14,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,938 4:33 7,875 9:07 11,813 13:40 15,750 18:14
Army3,170
Economy2,120
Production1,360
Technology1,330
Support6,970
Human
15,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,938 4:33 7,875 9:07 11,813 13:40 15,750 18:14 U U U
Army5,400
Economy2,420
Production780
Technology1,195
Support5,955
18:14 / 18:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays