Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:23:39
Patch
2.00
Downloads
35
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 26, 2026 by Elven_Star
Game breakdown

Dise (DiSe22#2860)

231 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 3
    2. Forked Lightning level 2

Units

  • Wisp20
  • Druid of the Claw12
  • Archer10
  • Dryad9
  • Chimaera1

Buildings

  • Moon Well8
  • Ancient of Lore3
  • Ancient of Wonders2
  • Tree of Ages2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Well Spring

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability3
  • Ring of Protection +31
  • Orb of Venom1
  • Staff of Preservation1
  • Staff of Teleportation1

Control groups

Group 123456
Set 40 14 9 4 1 2
Used 510 431 60 203 215 155
Actions by type
Right clicks
2190
Selections
1099
Control group selections
1574
Control groups set
70
Build and train orders
190
Abilities
163
Basic commands
104
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Life (Medusa#31315)

283 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp18
  • Druid of the Claw15
  • Archer5
  • Dryad4
  • Hippogryph3
  • Goblin Shredder1

Buildings

  • Moon Well10
  • Altar of Elders6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wind1
  • Chimaera Roost1

Upgrades

  • UltravisionLevel 2
  • Reinforced HidesLevel 3
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Strength of the WildLevel 3
  • Druid of the Talon Training
  • Mark of the ClawLevel 2
  • Well Spring
  • Nature's Blessing

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 118 8 5 5 1 1
Used 549 405 409 439 299 48
Actions by type
Right clicks
2205
Selections
1315
Control group selections
2149
Control groups set
138
Build and train orders
188
Abilities
133
Basic commands
469
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
14,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,014 5:54 8,028 11:49 12,041 17:44 16,055 23:39
Army5,995
Economy1,200
Production935
Technology1,170
Support5,380
NightelfData incomplete
16,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,014 5:54 8,028 11:49 12,041 17:44 16,055 23:39
Army5,910
Economy1,080
Production1,830
Technology1,650
Support5,585

Partial spend: actions with unknown prices are excluded.

23:39 / 23:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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