Replay
  • Night ElfColorFul
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 2
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
vs
Game length
00:12:07
Patch
2.00
Downloads
33
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 29, 2026 by Elven_Star
Game breakdown

ColorFul (ColorFul#4737)

259 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Thorns Aura level 1

Units

  • Wisp35
  • Druid of the Claw6
  • Forest Troll Berserker5
  • Archer3
  • Forest Troll Shadow Priest2
  • Dryad2
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Altar of Elders6
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Reinforced Hides

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234
Set 116 21 19 8
Used 273 194 375 200
Actions by type
Right clicks
1101
Selections
468
Control group selections
1042
Control groups set
164
Build and train orders
131
Abilities
69
Basic commands
50
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
25

Moon (Moon#35134)

341 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp22
  • Druid of the Claw9
  • Dryad4
  • Archer2
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Backpack
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the ClawLevel 4
  • Reinforced HidesLevel 2
  • Strength of the Wild

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Preservation1
  • Orb of Venom1
  • Staff of Teleportation1

Control groups

Group 12345
Set 109 70 31 6 2
Used 453 397 146 1 296
Group 67890
Set 4 4 6 6 6
Used 475 167 0 2 0
Actions by type
Right clicks
1093
Selections
315
Control group selections
1937
Control groups set
244
Build and train orders
106
Abilities
67
Basic commands
268
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Nightelf
12,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,145 3:01 6,290 6:03 9,435 9:05 12,580 12:07
Army4,680
Economy2,100
Production1,540
Technology1,095
Support3,165
NightelfData incomplete
10,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,145 3:01 6,290 6:03 9,435 9:05 12,580 12:07
Army3,820
Economy1,320
Production640
Technology1,475
Support3,510

Partial spend: actions with unknown prices are excluded.

12:07 / 12:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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