Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:18:01
Patch
2.00
Downloads
31
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jul 28, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

239 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp14
  • Druid of the Claw14
  • Archer4
  • Dryad4
  • Faerie Dragon2

Buildings

  • Moon Well7
  • Tree of Ages4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 5
  • Mark of the Claw
  • Druid of the Talon Training

Items

  • Circlet of Nobility4
  • Potion of Healing2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Orb of Venom1
  • Potion of Mana1

Control groups

Group 123456
Set 57 19 7 25 3 1
Used 591 243 268 205 21 19
Actions by type
Right clicks
1521
Selections
746
Control group selections
1347
Control groups set
112
Build and train orders
149
Abilities
116
Basic commands
309
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Life (芳华丶#7439)

290 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp12
  • Druid of the Claw11
  • Archer4
  • Dryad4

Buildings

  • Moon Well9
  • Altar of Elders5
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Mark of the ClawLevel 2
  • Strength of the WildLevel 2
  • Well Spring

Items

  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 123456
Set 135 11 2 3 1 2
Used 538 423 206 385 264 33
Actions by type
Right clicks
1534
Selections
1059
Control group selections
1849
Control groups set
154
Build and train orders
129
Abilities
102
Basic commands
414
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
13,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,368 4:30 6,735 9:01 10,103 13:32 13,470 18:03
Army4,980
Economy840
Production790
Technology1,735
Support5,125

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,368 4:30 6,735 9:01 10,103 13:32 13,470 18:03
Army3,905
Economy1,060
Production1,360
Technology1,180
Support4,485

Partial spend: actions with unknown prices are excluded.

18:03 / 18:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays