Replay
  • HumanTH000
    1. Paladin, level 3
  • UndeadSheik
    1. Lich, level 2
vs
Game length
00:05:53
Patch
2.00
Downloads
34
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 21, 2026 by kover2177
Game breakdown

TH000 (Egg#13438)

237 APM

Heroes

  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant13
  • Footman10

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks1
  • Scout Tower1

Upgrades

  • Backpack

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12345
Set 7 5 2 2 9
Used 77 40 261 203 35
Actions by type
Right clicks
197
Selections
217
Control group selections
616
Control groups set
25
Build and train orders
73
Abilities
5
Basic commands
48
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

306 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Acolyte9
  • Ghoul7
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Crypt7
  • Altar of Darkness4
  • Ziggurat3
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1

Items

  • Circlet of Nobility2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 17 2 4 12 3 3 3
Used 256 75 238 47 10 9 11
Actions by type
Right clicks
534
Selections
185
Control group selections
646
Control groups set
44
Build and train orders
40
Abilities
20
Basic commands
43
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
3,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,543 1:28 3,085 2:56 4,628 4:24 6,170 5:53
Army1,350
Economy975
Production520
Technology50
Support830
Undead
6,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,543 1:28 3,085 2:56 4,628 4:24 6,170 5:53
Army1,720
Economy900
Production2,120
Technology100
Support1,330
5:53 / 5:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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