Replay
  • Night ElfNeytpoh
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
  • HumanYumiko
    1. Naga Sea Witch, level 4
    2. Archmage, level 3
vs
Game length
00:20:40
Patch
2.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by kover2177
Game breakdown

Neytpoh (Neytpoh#21885)

231 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp28
  • Archer9
  • Druid of the Claw6
  • Dryad2

Buildings

  • Moon Well8
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 3
  • Marksmanship
  • Ultravision
  • Abolish Magic
  • Mark of the Claw
  • Strength of the Moon
  • Well Spring
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Strength of the WildLevel 2

Items

  • Scroll of Town Portal3
  • Staff of Preservation2
  • Orb of Venom2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 1234
Set 318 54 2 49
Used 724 471 6 220
Group 5690
Set 17 1 4 4
Used 137 25 11 14
Actions by type
Right clicks
1480
Selections
594
Control group selections
1608
Control groups set
449
Build and train orders
162
Abilities
84
Basic commands
169
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Yumiko (HuyaYumiko#4873)

313 APM

Heroes

  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • ArchmageLevel 3
    1. Blizzard level 2
    2. Brilliance Aura level 1

Units

  • Peasant11
  • Spell Breaker8
  • Footman7
  • Sorceress7
  • Rifleman6
  • Priest4

Buildings

  • Farm11
  • Arcane Tower8
  • Scout Tower6
  • Arcane Sanctum3
  • Arcane Vault2
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Backpack
  • Defend
  • Long Rifles
  • Gunpowder
  • Priest Training
  • Sorceress Training
  • PlatingLevel 2

Items

  • Dust of Appearance6
  • Scroll of Regeneration3
  • Ivory Tower3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 78 28 36 25 14 6 1
Used 629 463 146 60 241 180 0
Actions by type
Right clicks
2177
Selections
1425
Control group selections
1719
Control groups set
188
Build and train orders
257
Abilities
113
Basic commands
231
Item uses
28
Subgroup switches
0
Units removed from queue
2
Escape presses
6

Timeline

NightelfData incomplete
13,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,385 5:10 6,770 10:20 10,155 15:30 13,540 20:40
Army2,990
Economy2,020
Production820
Technology1,470
Support6,240

Partial spend: actions with unknown prices are excluded.

Human
12,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,385 5:10 6,770 10:20 10,155 15:30 13,540 20:40
Army5,520
Economy825
Production790
Technology1,155
Support4,495
20:40 / 20:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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