Replay
  • Night ElfNeytpoh
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
  • HumanYumiko
    1. Naga Sea Witch, level 5
    2. Archmage, level 6
vs
Game length
00:26:57
Patch
2.00
Downloads
26
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 18, 2026 by kover2177
Game breakdown

Neytpoh (Neytpoh#21885)

229 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 2
    2. Evasion level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp19
  • Druid of the Claw15
  • Archer9
  • Dryad3

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 5
  • MarksmanshipLevel 2
  • Well Spring
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the Moon
  • Abolish MagicLevel 2
  • Nature's BlessingLevel 2

Items

  • Moonstone4
  • Orb of Venom4
  • Staff of Preservation3
  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 328 65 2 10
Used 779 591 4 171
Group 5690
Set 5 2 3 3
Used 78 18 1 5
Actions by type
Right clicks
2114
Selections
1141
Control group selections
1647
Control groups set
418
Build and train orders
226
Abilities
123
Basic commands
260
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Yumiko (HuyaYumiko#4873)

317 APM

Heroes

  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3

Units

  • Spell Breaker14
  • Peasant10
  • Rifleman7
  • Footman6
  • Sorceress5
  • Priest5

Buildings

  • Farm10
  • Scout Tower4
  • Arcane Tower4
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Backpack
  • Defend
  • Long Rifles
  • Priest Training
  • Lumber Harvesting
  • Sorceress Training
  • Gunpowder
  • PlatingLevel 2

Items

  • Scroll of Regeneration3
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 1234567
Set 94 17 26 44 10 5 8
Used 776 672 119 156 220 181 7
Actions by type
Right clicks
3210
Selections
1867
Control group selections
2131
Control groups set
204
Build and train orders
287
Abilities
187
Basic commands
294
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
14,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,591 6:44 7,183 13:28 10,774 20:12 14,365 26:57
Army5,430
Economy1,140
Production970
Technology1,480
Support5,345

Partial spend: actions with unknown prices are excluded.

Human
12,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,591 6:44 7,183 13:28 10,774 20:12 14,365 26:57
Army6,705
Economy750
Production640
Technology875
Support3,685
26:57 / 26:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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