Replay
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 3
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:20:14
Patch
2.00
Downloads
39
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 10, 2026 by Elven_Star
Game breakdown

Jens (Jens#11592)

322 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Goblin AlchemistLevel 3
    1. Acid Bomb level 2
    2. Healing Spray level 1

Units

  • Huntress27
  • Wisp24
  • Glaive Thrower2
  • Goblin Shredder2
  • Archer1
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Tree of Life5
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wonders2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Strength of the MoonLevel 2
  • Sentinel
  • Moon ArmorLevel 2
  • Upgrade Moon Glaive
  • UltravisionLevel 3
  • Nature's Blessing

Items

  • Lesser Clarity Potion8
  • Scroll of Healing3
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Moonstone1
  • Staff of Preservation1
  • Scroll of Protection1

Control groups

Group 12345
Set 358 4 536 27 28
Used 524 0 330 395 349
Group 67890
Set 20 17 19 14 2
Used 21 0 0 0 15
Actions by type
Right clicks
1955
Selections
1300
Control group selections
1634
Control groups set
1025
Build and train orders
151
Abilities
90
Basic commands
272
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Life (Medusa#31315)

275 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp25
  • Dryad8
  • Archer4
  • Goblin Sapper3
  • Druid of the Claw3
  • Hippogryph1
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient Protector2
  • Tree of Eternity2
  • Ancient of Wonders1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Nature's Blessing
  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Reinforced Hides

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 98 18 4 4 1 4
Used 538 448 268 336 265 35
Actions by type
Right clicks
1712
Selections
1086
Control group selections
1890
Control groups set
129
Build and train orders
132
Abilities
137
Basic commands
414
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
16,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,055 5:03 8,110 10:07 12,165 15:10 16,220 20:14
Army6,805
Economy3,140
Production810
Technology1,000
Support4,465

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
12,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,055 5:03 8,110 10:07 12,165 15:10 16,220 20:14
Army3,625
Economy1,840
Production1,120
Technology1,625
Support4,035

Partial spend: actions with unknown prices are excluded.

20:14 / 20:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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