Replay
  • OrcFoCuS
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
  • Night ElfColorFul
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 6
vs
Game length
00:27:39
Patch
2.00
Downloads
36
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jul 9, 2026 by Stowka
Game breakdown

FoCuS (FoCuS#3014)

362 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Serpent Ward level 2
    2. Healing Wave level 3

Units

  • Spirit Walker15
  • Grunt12
  • Raider11
  • Peon10
  • Kodo Beast6
  • Forest Troll Berserker1

Buildings

  • Orc Burrow7
  • Voodoo Lounge2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Pillage
  • Berserker StrengthLevel 2
  • Armor
  • Melee WeaponsLevel 2

Items

  • Healing Salve6
  • Lesser Clarity Potion6
  • Scroll of Healing6
  • Potion of Mana4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Circlet of Nobility2
  • Dust of Appearance1
  • Potion of Healing1
  • Scroll of Speed1
  • Tome of Retraining1

Control groups

Group 1234567
Set 2 32 12 4 19 1 1
Used 1833 1430 710 8 308 304 290
Actions by type
Right clicks
3228
Selections
842
Control group selections
4883
Control groups set
71
Build and train orders
253
Abilities
201
Basic commands
411
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
7

ColorFul (XGAme#7612)

222 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Mana Burn level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 2
    2. Thorns Aura level 3
    3. Tranquility level 1

Units

  • Wisp40
  • Druid of the Claw18
  • Archer4
  • Dryad3

Buildings

  • Moon Well9
  • Altar of Elders4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Well Spring

Items

  • Orb of Venom2
  • Dust of Appearance1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 1234
Set 160 25 13 18
Used 615 438 267 345
Actions by type
Right clicks
2185
Selections
1414
Control group selections
1665
Control groups set
216
Build and train orders
279
Abilities
113
Basic commands
151
Item uses
25
Subgroup switches
0
Units removed from queue
0
Escape presses
32

Timeline

OrcData incomplete
19,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,814 6:54 9,628 13:49 14,441 20:44 19,255 27:39
Army9,080
Economy1,520
Production640
Technology490
Support7,525

Partial spend: actions with unknown prices are excluded.

Nightelf
14,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,814 6:54 9,628 13:49 14,441 20:44 19,255 27:39
Army5,545
Economy2,400
Production1,180
Technology850
Support4,495
27:39 / 27:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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