Replay
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
    3. Goblin Tinker, level 2
vs
Game length
00:20:23
Patch
2.00
Downloads
31
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 30, 2026 by Stowka
Game breakdown

ColorFul (XGAme#7612)

253 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Force of Nature level 3

Units

  • Wisp38
  • Dryad6
  • Archer4
  • Mountain Giant2
  • Goblin Sapper2
  • Druid of the Claw1

Buildings

  • Moon Well10
  • Altar of Elders8
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Hardened Skin
  • Well Spring
  • Resistant Skin
  • Strength of the WildLevel 3
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2

Items

  • Orb of Venom2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Anti-magic Potion1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 93 20 20 5
Used 514 460 285 266
Actions by type
Right clicks
1941
Selections
939
Control group selections
1525
Control groups set
138
Build and train orders
164
Abilities
124
Basic commands
209
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
26

LawLiet (EndlessNight#49)

239 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1

Units

  • Wisp29
  • Druid of the Talon11
  • Archer7
  • Glaive Thrower5
  • Goblin Sapper3
  • Ice Troll Berserker1
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Tree of Ages3
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Tree of Life2
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Druid of the Talon TrainingLevel 2
  • Improved Bows
  • Well Spring
  • Ultravision
  • Strength of the MoonLevel 2
  • Vorpal Blades
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability5
  • Orb of Venom5
  • Lesser Clarity Potion3
  • Potion of Healing3
  • Circlet of Nobility2
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 123456
Set 65 23 4 12 7 2
Used 601 376 203 171 18 7
Actions by type
Right clicks
1620
Selections
1021
Control group selections
1376
Control groups set
113
Build and train orders
161
Abilities
152
Basic commands
328
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
14,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,234 5:05 8,468 10:11 12,701 15:17 16,935 20:23
Army2,775
Economy3,300
Production1,900
Technology1,125
Support5,645
Nightelf
16,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,234 5:05 8,468 10:11 12,701 15:17 16,935 20:23 U
Army4,950
Economy2,420
Production960
Technology1,740
Support6,865
20:23 / 20:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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