Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:17:06
Patch
2.00
Downloads
26
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 30, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

248 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp24
  • Druid of the Claw13
  • Archer4
  • Dryad4

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Strength of the Wild
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the ClawLevel 2
  • Reinforced HidesLevel 2

Items

  • Scroll of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 71 24 3 18 1 2
Used 739 423 253 233 18 16
Actions by type
Right clicks
1315
Selections
557
Control group selections
1682
Control groups set
119
Build and train orders
129
Abilities
90
Basic commands
332
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
3

ColorFul (XGAme#7612)

247 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Wisp36
  • Druid of the Claw11
  • Dryad4
  • Archer3
  • Druid of the Talon1

Buildings

  • Altar of Elders9
  • Moon Well6
  • Ancient of Lore3
  • Ancient of War2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 3
  • Druid of the Talon Training
  • Well Spring

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Staff of Teleportation1

Control groups

Group 1234
Set 106 14 12 11
Used 460 386 219 296
Actions by type
Right clicks
1567
Selections
762
Control group selections
1361
Control groups set
143
Build and train orders
170
Abilities
72
Basic commands
110
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
28

Timeline

NightelfData incomplete
11,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,478 4:18 6,955 8:37 10,433 12:56 13,910 17:14
Army4,415
Economy1,780
Production640
Technology775
Support4,095

Partial spend: actions with unknown prices are excluded.

Nightelf
13,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,478 4:18 6,955 8:37 10,433 12:56 13,910 17:14
Army3,910
Economy2,160
Production2,535
Technology850
Support4,455
17:14 / 17:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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