Replay
  • Night ElfLife
vs
Game length
00:00:39
Patch
2.00
Downloads
26
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 19, 2026 by Stowka
Game breakdown

Life (芳华丶#7439)

337 APM

Units

  • Wisp2

Buildings

  • Altar of Elders6
  • Moon Well1
  • Ancient of War1

Control groups

Group 34
Set 2 1
Used 41 43
Actions by type
Right clicks
63
Selections
16
Control group selections
84
Control groups set
3
Build and train orders
3
Abilities
2
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LawLiet (EndlessNight#49)

234 APM

Units

  • Wisp6

Buildings

  • Altar of Elders1
  • Moon Well1
  • Ancient of War1

Control groups

Group 134
Set 6 1 5
Used 27 14 27
Actions by type
Right clicks
39
Selections
14
Control group selections
68
Control groups set
12
Build and train orders
6
Abilities
1
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
1,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 383 0:09 765 0:19 1,148 0:29 1,530 0:39
Army0
Economy120
Production1,230
Technology0
Support180
Nightelf
870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 383 0:09 765 0:19 1,148 0:29 1,530 0:39
Army0
Economy360
Production330
Technology0
Support180
0:39 / 0:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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