Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 5
    2. Priestess of the Moon, level 4
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:23:30
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 7, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

203 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Priestess of the MoonLevel 4
    1. Scout level 2
    2. Trueshot Aura level 2

Units

  • Wisp22
  • Archer22
  • Hippogryph16
  • Goblin Sapper1

Buildings

  • Moon Well8
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Strength of the MoonLevel 3
  • Marksmanship
  • Ultravision
  • Well Spring
  • Upgrade Moon GlaiveLevel 3
  • Druid of the Talon TrainingLevel 4
  • Vorpal Blades
  • SentinelLevel 4
  • Nature's Blessing

Items

  • Lesser Clarity Potion2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Scroll of Protection1

Control groups

Group 123456
Set 94 37 4 14 5 3
Used 777 443 203 183 22 18
Actions by type
Right clicks
1778
Selections
598
Control group selections
1646
Control groups set
157
Build and train orders
169
Abilities
57
Basic commands
273
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
19

Life (芳华丶#7439)

264 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 2
    2. Evasion level 3
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 3
    2. Force of Nature level 2

Units

  • Wisp18
  • Druid of the Talon15
  • Dryad5
  • Archer4
  • Druid of the Claw4
  • Goblin Shredder1

Buildings

  • Moon Well13
  • Ancient of Wind4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon TrainingLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Mark of the Talon
  • Nature's Blessing
  • Resistant Skin

Items

  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 110 12 21 8 1 2
Used 440 407 435 436 274 21
Actions by type
Right clicks
1961
Selections
1229
Control group selections
2013
Control groups set
154
Build and train orders
168
Abilities
102
Basic commands
494
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
13,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,491 5:52 6,983 11:45 10,474 17:37 13,965 23:30
Army5,635
Economy1,660
Production630
Technology1,350
Support4,690

Partial spend: actions with unknown prices are excluded.

Nightelf
13,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,491 5:52 6,983 11:45 10,474 17:37 13,965 23:30
Army4,665
Economy1,080
Production1,420
Technology1,000
Support5,730
23:30 / 23:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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