Replay
  • HumanTH000
    1. Firelord, level 2
  • UndeadEer0
    1. Death Knight, level 2
    2. Lich, level 1
vs
Game length
00:08:06
Patch
2.00
Downloads
63
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 21, 2026 by Stowka
Game breakdown

TH000 (Egg#13438)

228 APM

Heroes

  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Peasant18
  • Footman13

Buildings

  • Farm4
  • Scout Tower2
  • Arcane Vault2
  • Barracks1
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Backpack
  • Defend

Items

  • Boots of Speed2

Control groups

Group 12345
Set 19 13 2 2 5
Used 125 104 235 220 40
Actions by type
Right clicks
359
Selections
304
Control group selections
724
Control groups set
41
Build and train orders
99
Abilities
1
Basic commands
88
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Eer0 (orange#14823)

315 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte6
  • Crypt Fiend3
  • Ghoul2
  • Obsidian Statue2

Buildings

  • Altar of Darkness9
  • Ziggurat9
  • Graveyard2
  • Halls of the Dead2
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1

Items

  • Rod of Necromancy2
  • Gloves of Haste1

Control groups

Group 12345
Set 24 3 3 4 4
Used 304 240 89 22 77
Actions by type
Right clicks
995
Selections
299
Control group selections
732
Control groups set
38
Build and train orders
63
Abilities
14
Basic commands
94
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
5,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,774 2:01 3,548 4:03 5,321 6:04 7,095 8:06
Army1,755
Economy1,735
Production340
Technology590
Support1,400
Undead
7,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,774 2:01 3,548 4:03 5,321 6:04 7,095 8:06
Army1,285
Economy450
Production1,960
Technology1,065
Support2,335
8:06 / 8:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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