Replay
  • HumanTH000
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanHazy
    1. Archmage, level 4
    2. Pit Lord, level 3
    3. Blood Mage, level 3
vs
Game length
00:16:22
Patch
2.00
Downloads
68
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 20, 2026 by Stowka
Game breakdown

TH000 (Egg#13438)

212 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Thunder Clap level 2
    2. Storm Bolt level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant51
  • Footman10
  • Gryphon Rider3

Buildings

  • Scout Tower6
  • Arcane Tower5
  • Farm4
  • Gryphon Aviary3
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Defend
  • Storm Hammers

Items

  • Lesser Clarity Potion5
  • Potion of Healing4
  • Scroll of Regeneration3
  • Boots of Speed1
  • Ivory Tower1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 12345
Set 30 15 2 2 10
Used 163 144 362 283 82
Actions by type
Right clicks
911
Selections
764
Control group selections
1034
Control groups set
59
Build and train orders
230
Abilities
21
Basic commands
213
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Hazy (hazy123123#3311)

232 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Pit LordLevel 3
    1. Rain of Fire level 2
    2. Cleaving Attack level 1
  • Blood MageLevel 3
    1. Flame Strike level 2
    2. Siphon Mana level 1

Units

  • Peasant17
  • Priest6
  • Flying Machine5
  • Footman4
  • Rifleman3
  • Goblin Zeppelin2
  • Knight1

Buildings

  • Farm6
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Long Rifles

Items

  • Potion of Healing2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Orb of Slow1

Control groups

Group 123456
Set 24 13 7 4 4 14
Used 159 114 26 148 270 222
Actions by type
Right clicks
1351
Selections
805
Control group selections
939
Control groups set
66
Build and train orders
119
Abilities
133
Basic commands
161
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
11,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,905 4:05 5,810 8:11 8,715 12:16 11,620 16:22
Army2,190
Economy4,210
Production760
Technology1,265
Support3,195
Human
7,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,905 4:05 5,810 8:11 8,715 12:16 11,620 16:22
Army3,190
Economy1,275
Production770
Technology715
Support1,745
16:22 / 16:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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