Replay
  • HumanTH000
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
  • HumanHazy
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:14:46
Patch
2.00
Downloads
57
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 20, 2026 by Stowka
Game breakdown

TH000 (Egg#13438)

222 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant22
  • Footman15
  • Priest7
  • Knight2
  • Spell Breaker2
  • Goblin Shredder1
  • Goblin Sapper1
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Blacksmith2
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Keep1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest TrainingLevel 3
  • Magic Sentry
  • Swords

Items

  • Lesser Clarity Potion4
  • Ivory Tower2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Orb of Slow1

Control groups

Group 123459
Set 39 24 1 2 9 1
Used 268 197 291 289 69 1
Actions by type
Right clicks
685
Selections
693
Control group selections
1115
Control groups set
76
Build and train orders
223
Abilities
61
Basic commands
179
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Hazy (hazy123123#3311)

232 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Bash level 2

Units

  • Peasant19
  • Footman8
  • Priest7
  • Spell Breaker5

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Backpack
  • Priest Training

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 123456
Set 49 9 8 5 3 6
Used 192 106 11 114 157 131
Actions by type
Right clicks
1010
Selections
868
Control group selections
711
Control groups set
80
Build and train orders
163
Abilities
85
Basic commands
259
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
12,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,009 3:41 6,018 7:23 9,026 11:04 12,035 14:46
Army4,720
Economy2,035
Production820
Technology830
Support3,630

Partial spend: actions with unknown prices are excluded.

Human
8,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,009 3:41 6,018 7:23 9,026 11:04 12,035 14:46
Army3,100
Economy1,810
Production820
Technology580
Support1,890
14:46 / 14:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays