Replay
  • HumanTH000
    1. Mountain King, level 3
    2. Blood Mage, level 2
    3. Goblin Alchemist, level 2
  • Night ElfKaho
    1. Warden, level 7
    2. Pandaren Brewmaster, level 5
vs
Game length
00:20:50
Patch
2.00
Downloads
60
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 10, 2026 by kover2177
Game breakdown

TH000 (Egg#13438)

224 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1
  • Goblin AlchemistLevel 2
    1. Healing Spray level 1
    2. Acid Bomb level 1

Units

  • Peasant17
  • Footman9
  • Dragonhawk Rider8
  • Mortar Team6
  • Goblin Sapper2
  • Knight2
  • Flying Machine1
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Altar of Kings3
  • Gryphon Aviary3
  • Barracks2
  • Town Hall2
  • Scout Tower2
  • Arcane Tower2
  • Workshop2
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Masonry
  • SwordsLevel 2
  • Animal War Training
  • GunpowderLevel 3
  • Fragmentation Shards
  • Flare
  • Armor

Items

  • Lesser Clarity Potion10
  • Scroll of Regeneration7
  • Staff of Sanctuary3
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234590
Set 36 21 1 2 11 2 1
Used 558 329 299 393 117 9 0
Actions by type
Right clicks
1172
Selections
885
Control group selections
1705
Control groups set
74
Build and train orders
210
Abilities
89
Basic commands
263
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kaho (KAHO#31819)

269 APM

Heroes

  • WardenLevel 7
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 5
    1. Drunken Haze level 2
    2. Breath of Fire level 3

Units

  • Wisp33
  • Dryad8
  • Archer4
  • Druid of the Claw2
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Ancient of Wonders3
  • Tree of Life3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Abolish Magic
  • Mark of the Claw

Items

  • Anti-magic Potion2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 43 15 10 3 1 1
Used 843 590 144 215 114 189
Actions by type
Right clicks
2293
Selections
637
Control group selections
2095
Control groups set
73
Build and train orders
138
Abilities
65
Basic commands
16
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
16,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,130 5:12 8,260 10:25 12,390 15:37 16,520 20:50
Army5,155
Economy2,045
Production1,560
Technology1,005
Support6,755
Nightelf
12,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,130 5:12 8,260 10:25 12,390 15:37 16,520 20:50
Army2,565
Economy3,000
Production640
Technology775
Support5,180
20:50 / 20:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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