Replay
  • HumanTH000
    1. Firelord, level 1
  • Night ElfMoon
    1. Firelord, level 1
vs
Game length
00:07:04
Patch
2.00
Downloads
40
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 22, 2026 by Stowka
Game breakdown

TH000 (Egg#13438)

236 APM

Heroes

  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peasant10
  • Footman9

Buildings

  • Scout Tower7
  • Guard Tower5
  • Farm4
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Defend
  • Masonry

Control groups

Group 12345
Set 15 9 2 2 2
Used 160 112 169 211 24
Actions by type
Right clicks
366
Selections
240
Control group selections
676
Control groups set
30
Build and train orders
75
Abilities
2
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Moon (Moon#35134)

335 APM

Heroes

  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Wisp11
  • Archer8

Buildings

  • Moon Well5
  • Ancient of War5
  • Tree of Life1
  • Altar of Elders1

Control groups

Group 12345
Set 58 45 89 9 49
Used 117 79 93 2 288
Group 67890
Set 4 2 2 1 1
Used 238 18 0 0 0
Actions by type
Right clicks
663
Selections
171
Control group selections
835
Control groups set
260
Build and train orders
47
Abilities
26
Basic commands
70
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
3,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 968 1:46 1,935 3:32 2,903 5:18 3,870 7:04
Army1,215
Economy750
Production340
Technology500
Support905
NightelfData incomplete
3,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 968 1:46 1,935 3:32 2,903 5:18 3,870 7:04
Army1,040
Economy1,000
Production930
Technology0
Support900
7:04 / 7:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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