Replay
  • UndeadEer0
    1. Death Knight, level 5
    2. Lich, level 5
    3. Naga Sea Witch, level 4
  • Night ElfLife
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:26:06
Patch
2.00
Downloads
116
Last Refuge 1.5
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by x3-DemoN
Game breakdown

Eer0 (orange#14823)

298 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Ghoul20
  • Acolyte14
  • Crypt Fiend10
  • Obsidian Statue6
  • Abomination2

Buildings

  • Ziggurat11
  • Crypt7
  • Slaughterhouse4
  • Altar of Darkness3
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3
  • Burrow
  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Scroll of Healing3
  • Sacrificial Skull2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 12345
Set 115 14 7 23 4
Used 733 456 196 69 44
Actions by type
Right clicks
3449
Selections
1685
Control group selections
1498
Control groups set
163
Build and train orders
342
Abilities
112
Basic commands
405
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Life (Medusa#31315)

267 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 6
    1. Frost Arrows level 3
    2. Forked Lightning level 3

Units

  • Wisp38
  • Dryad14
  • Druid of the Claw11
  • Archer4
  • Forest Troll Berserker1

Buildings

  • Moon Well14
  • Altar of Elders7
  • Ancient of War2
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Reinforced Hides
  • Strength of the Wild

Items

  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Staff of Preservation1
  • Dust of Appearance1
  • Staff of Teleportation1

Control groups

Group 123456
Set 150 27 7 2 1 4
Used 604 337 134 322 171 20
Actions by type
Right clicks
2385
Selections
1734
Control group selections
1588
Control groups set
191
Build and train orders
205
Abilities
167
Basic commands
579
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
16,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,224 6:31 8,448 13:03 12,671 19:34 16,895 26:06
Army6,230
Economy1,725
Production2,500
Technology1,195
Support5,245
Nightelf
16,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,224 6:31 8,448 13:03 12,671 19:34 16,895 26:06
Army5,600
Economy2,960
Production1,870
Technology700
Support5,435
26:06 / 26:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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