Replay
  • HumanTH000
    1. Archmage, level 5
    2. Firelord, level 4
  • OrcHazy
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
vs
Game length
00:17:55
Patch
2.00
Downloads
49
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 14, 2026 by kover2177
Game breakdown

TH000 (Egg#13438)

232 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • FirelordLevel 4
    1. Summon Lava Spawn level 1
    2. Incinerate level 2
    3. Soul Burn level 1

Units

  • Peasant18
  • Priest10
  • Footman6
  • Spell Breaker3
  • Sorceress2

Buildings

  • Farm7
  • Barracks2
  • Arcane Sanctum2
  • Altar of Kings1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest Training
  • Sorceress Training

Items

  • Lesser Clarity Potion5
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability3
  • Boots of Speed1

Control groups

Group 123450
Set 35 30 2 2 6 1
Used 433 325 342 422 81 11
Actions by type
Right clicks
810
Selections
900
Control group selections
1614
Control groups set
76
Build and train orders
256
Abilities
40
Basic commands
336
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Hazy (hazy123123#3311)

201 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. Shockwave level 3

Units

  • Raider8
  • Peon7
  • Shaman6
  • Troll Headhunter/Berserker5
  • Grunt3
  • Kodo Beast2

Buildings

  • Orc Burrow4
  • Great Hall3
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Watch Tower1
  • Beastiary1

Upgrades

  • Spiked Barricades
  • Reinforced DefensesLevel 2
  • Ensnare
  • Shaman Training

Items

  • Lesser Clarity Potion8
  • Healing Salve7
  • Scroll of Speed4
  • Potion of Mana3
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 54 14 8 2 3 4
Used 304 189 33 56 50 37
Actions by type
Right clicks
1026
Selections
1018
Control group selections
669
Control groups set
85
Build and train orders
272
Abilities
137
Basic commands
282
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
9,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,676 4:28 5,353 8:57 8,029 13:26 10,705 17:55
Army3,115
Economy1,350
Production800
Technology540
Support3,490
OrcData incomplete
10,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,676 4:28 5,353 8:57 8,029 13:26 10,705 17:55
Army4,005
Economy1,680
Production805
Technology440
Support3,775

Partial spend: actions with unknown prices are excluded.

17:55 / 17:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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