Replay
  • HumanTH000
    1. Archmage, level 4
    2. Mountain King, level 3
  • OrcHazy
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 4
vs
Game length
00:17:19
Patch
2.00
Downloads
49
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 14, 2026 by kover2177
Game breakdown

TH000 (Egg#13438)

236 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant24
  • Footman12
  • Rifleman9
  • Priest7
  • Sorceress3
  • Forest Troll Berserker2
  • Mud Golem1

Buildings

  • Farm10
  • Arcane Vault3
  • Scout Tower2
  • Arcane Tower2
  • Blacksmith2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1

Upgrades

  • DefendLevel 2
  • Lumber Harvesting
  • Long RiflesLevel 2
  • Priest Training
  • Magic Sentry
  • Sorceress Training

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration4
  • Potion of Healing2
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234590
Set 41 19 2 2 8 1 2
Used 432 213 280 423 81 0 2
Actions by type
Right clicks
964
Selections
912
Control group selections
1431
Control groups set
75
Build and train orders
251
Abilities
54
Basic commands
295
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hazy (hazy123123#3311)

215 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 3
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon10
  • Troll Headhunter/Berserker7
  • Troll Headhunter/Berserker6
  • Kodo Beast3
  • Grunt1
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Wind Rider1

Buildings

  • Orc Burrow6
  • Voodoo Lounge4
  • Watch Tower4
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1

Upgrades

  • Troll RegenerationLevel 2
  • Berserker Upgrade
  • War Drums Damage Increase
  • Reinforced Defenses
  • Ranged Weapons

Items

  • Lesser Clarity Potion12
  • Healing Salve6
  • Scroll of Speed3
  • Circlet of Nobility2
  • Potion of Mana2
  • Orb of Lightning1
  • Potion of Healing1
  • Tiny Great Hall1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 48 9 9 2 4 10
Used 269 33 122 179 205 256
Actions by type
Right clicks
980
Selections
934
Control group selections
1064
Control groups set
82
Build and train orders
150
Abilities
72
Basic commands
346
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

HumanData incomplete
13,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,296 4:19 6,593 8:39 9,889 12:59 13,185 17:19
Army5,510
Economy2,185
Production640
Technology735
Support4,115

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
11,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,296 4:19 6,593 8:39 9,889 12:59 13,185 17:19
Army3,425
Economy750
Production505
Technology990
Support6,050

Partial spend: actions with unknown prices are excluded.

17:19 / 17:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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