Replay
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • HumanRUNNING
    1. Mountain King, level 5
    2. Archmage, level 4
vs
Game length
00:19:04
Patch
2.00
Downloads
46
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 11, 2026 by kover2177
Game breakdown

ColorFul (ColorFul#4737)

252 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp24
  • Druid of the Claw9
  • Dryad8
  • Archer4

Buildings

  • Moon Well9
  • Altar of Elders8
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Well Spring
  • Mark of the Claw

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234
Set 117 25 9 4
Used 517 404 266 273
Actions by type
Right clicks
1818
Selections
841
Control group selections
1460
Control groups set
155
Build and train orders
173
Abilities
88
Basic commands
119
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
15

RUNNING (RUNNING#31925)

289 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2

Units

  • Peasant26
  • Footman14
  • Sorceress5
  • Spell Breaker5
  • Mortar Team5
  • Rifleman4
  • Priest2
  • Ice Troll Berserker2
  • Flying Machine1

Buildings

  • Farm12
  • Scout Tower4
  • Arcane Vault3
  • Arcane Tower2
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long RiflesLevel 2
  • Gunpowder
  • Sorceress Training
  • Priest TrainingLevel 2
  • Plating
  • Fragmentation ShardsLevel 2
  • Swords

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion5
  • Scroll of Healing4
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 282 40 49 79 89 3
Used 622 390 358 154 136 3
Actions by type
Right clicks
1660
Selections
828
Control group selections
1663
Control groups set
542
Build and train orders
249
Abilities
69
Basic commands
366
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
12,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,965 4:46 7,930 9:32 11,895 14:18 15,860 19:04
Army3,975
Economy1,440
Production1,900
Technology850
Support4,635
HumanData incomplete
15,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,965 4:46 7,930 9:32 11,895 14:18 15,860 19:04 U U
Army6,320
Economy2,335
Production780
Technology1,045
Support5,380

Partial spend: actions with unknown prices are excluded.

19:04 / 19:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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