Replay
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 6
    2. Firelord, level 5
  • HumanHawK
    1. Mountain King, level 5
    2. Blood Mage, level 3
vs
Game length
00:22:18
Patch
2.00
Downloads
39
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by kover2177
Game breakdown

Neytpoh (Neytpoh#21885)

232 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 3
    2. Entangling Roots level 3
  • FirelordLevel 5
    1. Summon Lava Spawn level 2
    2. Incinerate level 3

Units

  • Wisp21
  • Druid of the Claw6
  • Dryad6
  • Archer5
  • Huntress2
  • Ice Troll Berserker1
  • Ogre Mauler1
  • Mud Golem1

Buildings

  • Ancient Protector10
  • Moon Well5
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Nature's BlessingLevel 2
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Well Spring
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2

Items

  • Potion of Lesser Invulnerability4
  • Staff of Preservation2
  • Scroll of Healing2
  • Moonstone1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1

Control groups

Group 1245690
Set 312 72 46 21 2 3 3
Used 601 401 215 118 30 6 42
Actions by type
Right clicks
1871
Selections
820
Control group selections
1413
Control groups set
459
Build and train orders
162
Abilities
123
Basic commands
162
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

HawK (HawK#2797)

266 APM

Heroes

  • Mountain KingLevel 5
    1. Thunder Clap level 3
    2. Storm Bolt level 2
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1

Units

  • Peasant30
  • Rifleman18
  • Footman8
  • Priest7
  • Sorceress2

Buildings

  • Farm8
  • Scout Tower6
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Vault2
  • Blacksmith2
  • Guard Tower2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Masonry
  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration6
  • Lesser Clarity Potion5
  • Potion of Healing3
  • Dust of Appearance1
  • Boots of Speed1
  • Tome of Retraining1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 182 22 14 9
Used 854 440 249 238
Group 5678
Set 4 4 4 3
Used 158 2 17 30
Actions by type
Right clicks
1804
Selections
1118
Control group selections
1988
Control groups set
242
Build and train orders
169
Abilities
91
Basic commands
366
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
13,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,653 5:34 7,305 11:09 10,958 16:43 14,610 22:18 U
Army4,130
Economy1,600
Production1,125
Technology1,000
Support5,460

Partial spend: actions with unknown prices are excluded.

Human
14,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,653 5:34 7,305 11:09 10,958 16:43 14,610 22:18
Army6,025
Economy2,635
Production670
Technology825
Support4,455
22:18 / 22:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays