Replay
  • Night ElfColorFul
    1. Priestess of the Moon, level 2
  • UndeadGodFather
    1. Death Knight, level 2
vs
Game length
00:07:58
Patch
2.00
Downloads
33
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 28, 2026 by Stowka
Game breakdown

ColorFul (ColorFul#4737)

207 APM

Heroes

  • Priestess of the MoonLevel 2
    1. Searing Arrows level 1
    2. Trueshot Aura level 1

Units

  • Wisp35
  • Huntress4
  • Glaive Thrower3
  • Archer1

Buildings

  • Ancient Protector5
  • Altar of Elders4
  • Moon Well4
  • Ancient of War2
  • Hunter's Hall1

Control groups

Group 1234
Set 51 8 12 9
Used 141 93 135 140
Actions by type
Right clicks
639
Selections
227
Control group selections
509
Control groups set
80
Build and train orders
82
Abilities
31
Basic commands
24
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
17

GodFather (ElPollitoPio#21982)

221 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul11
  • Acolyte9

Buildings

  • Ziggurat5
  • Nerubian Tower3
  • Halls of the Dead3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Necropolis1
  • Graveyard1
  • Spirit Tower1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Staff of Teleportation1

Control groups

Group 12345
Set 134 1 2 1 8
Used 94 167 148 1 102
Actions by type
Right clicks
736
Selections
221
Control group selections
512
Control groups set
146
Build and train orders
45
Abilities
10
Basic commands
59
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
6,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,566 1:59 3,133 3:59 4,699 5:58 6,265 7:58
Army1,540
Economy2,100
Production1,020
Technology0
Support1,605
Undead
6,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,566 1:59 3,133 3:59 4,699 5:58 6,265 7:58
Army1,320
Economy1,125
Production580
Technology1,405
Support1,595
7:58 / 7:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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