Replay
  • HumanTH000
    1. Firelord, level 3
    2. Archmage, level 4
  • Night ElfEleGaNt
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:24:55
Patch
2.00
Downloads
62
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 23, 2026 by kover2177
Game breakdown

TH000 (Egg#13438)

261 APM

Heroes

  • FirelordLevel 3
    1. Soul Burn level 1
    2. Incinerate level 2
  • ArchmageLevel 4
    1. Brilliance Aura level 2
    2. Blizzard level 2

Units

  • Peasant35
  • Footman12
  • Rifleman10
  • Spell Breaker10
  • Priest6
  • Sorceress5

Buildings

  • Farm9
  • Scout Tower7
  • Arcane Tower4
  • Arcane Vault2
  • Lumber Mill2
  • Guard Tower2
  • Arcane Sanctum2
  • Barracks1
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Blacksmith1

Upgrades

  • Backpack
  • Defend
  • Gunpowder
  • Long Rifles
  • Swords
  • Lumber Harvesting
  • Plating
  • Sorceress Training
  • Priest Training

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion5
  • Scroll of Town Portal5
  • Potion of Healing4
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Scroll of Healing1

Control groups

Group 1234590
Set 57 36 1 2 6 2 2
Used 843 462 359 816 117 5 3
Actions by type
Right clicks
1390
Selections
1326
Control group selections
2605
Control groups set
106
Build and train orders
278
Abilities
118
Basic commands
551
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
10

EleGaNt (qiuqiuLoveU#3668)

240 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp12
  • Dryad9
  • Druid of the Claw8
  • Archer3
  • Goblin Zeppelin2

Buildings

  • Moon Well6
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Ultravision
  • Mark of the Claw
  • Strength of the Wild
  • Reinforced Hides
  • Well Spring
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Anti-magic Potion1

Control groups

Group 1245678
Set 88 20 1 1 1 2 1
Used 661 360 201 58 134 6 188
Actions by type
Right clicks
2034
Selections
1396
Control group selections
1608
Control groups set
114
Build and train orders
186
Abilities
144
Basic commands
399
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
18,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,673 6:13 9,345 12:27 14,018 18:41 18,690 24:55
Army7,405
Economy3,010
Production640
Technology1,015
Support6,620
Nightelf
12,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,673 6:13 9,345 12:27 14,018 18:41 18,690 24:55
Army4,215
Economy720
Production790
Technology1,000
Support5,930
24:55 / 24:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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