Replay
  • HumanYumiko
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanTH000
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:11:01
Patch
2.00
Downloads
40
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by kover2177
Game breakdown

Yumiko (HuyaYumiko#4873)

293 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Footman8
  • Priest5
  • Spell Breaker2

Buildings

  • Farm7
  • Arcane Sanctum3
  • Barracks2
  • Arcane Tower2
  • Altar of Kings1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Claws of Attack +61
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Ivory Tower1

Control groups

Group 123456
Set 72 11 30 11 20 6
Used 282 139 167 52 244 203
Actions by type
Right clicks
932
Selections
648
Control group selections
1087
Control groups set
150
Build and train orders
136
Abilities
30
Basic commands
128
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

TH000 (Egg#13438)

242 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant16
  • Footman5
  • Priest3
  • Spell Breaker2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm5
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1

Upgrades

  • Lumber Harvesting
  • Priest Training

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12345
Set 26 15 2 2 5
Used 270 118 398 394 30
Actions by type
Right clicks
492
Selections
490
Control group selections
1210
Control groups set
50
Build and train orders
164
Abilities
6
Basic commands
143
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
6,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,544 2:45 3,088 5:30 4,631 8:15 6,175 11:01
Army2,185
Economy1,285
Production950
Technology460
Support1,295
Human
5,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,544 2:45 3,088 5:30 4,631 8:15 6,175 11:01
Army1,950
Economy1,200
Production820
Technology530
Support1,470
11:01 / 11:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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