Replay
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • HumanTH000
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:21:44
Patch
2.00
Downloads
41
Turtle Rock 1.6
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by Elven_Star
Game breakdown

Sok (moosangsung#1804)

273 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant23
  • Priest10
  • Footman8
  • Knight7
  • Spell Breaker5

Buildings

  • Farm9
  • Altar of Kings2
  • Arcane Sanctum2
  • Castle2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2
  • Swords
  • Control Magic
  • Lumber Harvesting
  • Plating
  • Magic SentryLevel 2
  • Animal War TrainingLevel 2

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Mechanical Critter1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 12345
Set 740 65 40 16 6
Used 642 427 52 41 146
Group 6790
Set 2 1 1 1
Used 38 14 45 69
Actions by type
Right clicks
2024
Selections
1041
Control group selections
1474
Control groups set
872
Build and train orders
215
Abilities
114
Basic commands
130
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

TH000 (Egg#13438)

241 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant16
  • Priest11
  • Footman6
  • Knight5
  • Spell Breaker2

Buildings

  • Farm6
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Town Hall1

Upgrades

  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Plating
  • SwordsLevel 2
  • Animal War Training

Items

  • Lesser Clarity Potion8
  • Scroll of Regeneration3
  • Staff of Sanctuary2
  • Boots of Speed1
  • Ivory Tower1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1

Control groups

Group 1234590
Set 60 15 2 2 8 1 1
Used 607 191 415 591 58 3 1
Actions by type
Right clicks
1205
Selections
1228
Control group selections
1866
Control groups set
89
Build and train orders
306
Abilities
114
Basic commands
353
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
11,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,964 5:26 5,928 10:52 8,891 16:18 11,855 21:44
Army5,220
Economy1,725
Production820
Technology1,280
Support2,810

Partial spend: actions with unknown prices are excluded.

Human
11,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,964 5:26 5,928 10:52 8,891 16:18 11,855 21:44
Army3,950
Economy1,585
Production640
Technology1,055
Support4,400
21:44 / 21:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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