Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanTH000
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:13:49
Patch
2.00
Downloads
47
Turtle Rock 1.6
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by Elven_Star
Game breakdown

Fortitude (noname#114787)

232 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Spell Breaker10
  • Priest7
  • Footman6

Buildings

  • Farm10
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 51 107 60 6
Used 247 265 144 83
Actions by type
Right clicks
1001
Selections
869
Control group selections
739
Control groups set
224
Build and train orders
101
Abilities
34
Basic commands
168
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

TH000 (Egg#13438)

246 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Bash level 2

Units

  • Peasant12
  • Priest10
  • Spell Breaker9
  • Footman5

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Blacksmith2
  • Keep1
  • Lumber Mill1
  • Town Hall1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Swords

Items

  • Boots of Speed1

Control groups

Group 123459
Set 29 20 2 3 8 2
Used 266 248 303 391 51 1
Actions by type
Right clicks
837
Selections
710
Control group selections
1260
Control groups set
64
Build and train orders
174
Abilities
74
Basic commands
193
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
8,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,130 3:27 4,260 6:54 6,390 10:21 8,520 13:49
Army3,905
Economy1,285
Production640
Technology390
Support2,300
Human
8,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,130 3:27 4,260 6:54 6,390 10:21 8,520 13:49
Army3,960
Economy1,285
Production980
Technology530
Support1,730
13:49 / 13:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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