Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanTH000
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:11:10
Patch
2.00
Downloads
47
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Feb 15, 2026 by Elven_Star
Game breakdown

Fortitude (noname#114787)

216 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant17
  • Footman7
  • Priest4
  • Spell Breaker1

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 49 83 48 12
Used 149 127 133 62
Actions by type
Right clicks
824
Selections
630
Control group selections
471
Control groups set
192
Build and train orders
90
Abilities
23
Basic commands
120
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

TH000 (Egg#13438)

247 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Footman7
  • Priest7
  • Spell Breaker3

Buildings

  • Farm6
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training
  • Swords

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12345
Set 16 14 2 2 8
Used 221 181 365 423 50
Actions by type
Right clicks
575
Selections
494
Control group selections
1240
Control groups set
42
Build and train orders
153
Abilities
35
Basic commands
138
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
6,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,675 2:47 3,350 5:35 5,025 8:22 6,700 11:10
Army1,700
Economy1,660
Production640
Technology390
Support1,965
Human
6,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,675 2:47 3,350 5:35 5,025 8:22 6,700 11:10
Army2,535
Economy1,285
Production640
Technology680
Support1,560
11:10 / 11:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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