Replay
  • Night ElfNeytpoh
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 5
    3. Goblin Tinker, level 3
  • OrcIce orc
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
vs
Game length
00:28:05
Patch
2.00
Downloads
44
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 2, 2025 by kover2177
Game breakdown

Neytpoh (Neytpoh#21885)

247 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 3
    2. Entangling Roots level 3
  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 1
    3. Immolation level 1
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Wisp33
  • Druid of the Talon24
  • Archer4

Buildings

  • Moon Well9
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Druid of the Talon TrainingLevel 3
  • Mark of the Talon
  • Nature's Blessing

Items

  • Moonstone5
  • Potion of Healing5
  • Scroll of Healing4
  • Lesser Clarity Potion4
  • Orb of Venom2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 1234
Set 395 99 13 27
Used 975 575 2 232
Group 5890
Set 16 1 3 3
Used 129 1 13 65
Actions by type
Right clicks
2113
Selections
1385
Control group selections
1992
Control groups set
557
Build and train orders
191
Abilities
289
Basic commands
287
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ice orc (Neverland#31803)

233 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Mirror Image level 2
    3. Critical Strike level 1
    4. Bladestorm level 1
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Serpent Ward level 3

Units

  • Raider18
  • Peon13
  • Spirit Walker11
  • Grunt4
  • Troll Headhunter/Berserker3

Buildings

  • Altar of Storms7
  • Orc Burrow7
  • Great Hall4
  • Watch Tower2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Tauren Totem1
  • Beastiary1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker TrainingLevel 2
  • Reinforced Defenses
  • Pillage

Items

  • Lesser Clarity Potion15
  • Healing Salve13
  • Scroll of Speed6
  • Scroll of Healing4
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2

Control groups

Group 12345
Set 88 30 23 2 5
Used 946 236 384 261 43
Actions by type
Right clicks
2104
Selections
1502
Control group selections
1870
Control groups set
148
Build and train orders
243
Abilities
299
Basic commands
242
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
14,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,584 7:01 9,168 14:02 13,751 21:03 18,335 28:05
Army3,760
Economy3,000
Production810
Technology825
Support6,255

Partial spend: actions with unknown prices are excluded.

Orc
18,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,584 7:01 9,168 14:02 13,751 21:03 18,335 28:05
Army6,590
Economy2,515
Production1,720
Technology515
Support6,995
28:05 / 28:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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