Replay
  • Night ElfNeytpoh
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • HumanYumiko
    1. Mountain King, level 4
    2. Blood Mage, level 4
    3. Paladin, level 1
vs
Game length
00:19:38
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 2, 2025 by kover2177
Game breakdown

Neytpoh (Neytpoh#21885)

217 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp20
  • Archer5
  • Druid of the Claw4
  • Dryad3

Buildings

  • Ancient Protector8
  • Moon Well7
  • Ancient of Wonders5
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Marksmanship
  • Strength of the WildLevel 2

Items

  • Lesser Clarity Potion5
  • Moonstone3
  • Potion of Healing3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Potion of Mana1
  • Orb of Venom1

Control groups

Group 1234
Set 404 86 9 49
Used 593 289 0 205
Group 5690
Set 15 2 3 3
Used 136 24 3 22
Actions by type
Right clicks
1310
Selections
643
Control group selections
1272
Control groups set
571
Build and train orders
158
Abilities
72
Basic commands
131
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Yumiko (HuyaYumiko#4873)

305 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Banish level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant35
  • Footman12
  • Rifleman5
  • Mortar Team4
  • Gryphon Rider4
  • Ice Troll Berserker3
  • Mud Golem1
  • Ogre Mauler1
  • Flying Machine1

Buildings

  • Farm7
  • Scout Tower3
  • Barracks2
  • Arcane Tower2
  • Blacksmith2
  • Guard Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Workshop1
  • Castle1
  • Arcane Vault1

Upgrades

  • Defend
  • Backpack
  • Long RiflesLevel 2
  • Lumber Harvesting
  • Fragmentation ShardsLevel 2
  • Animal War TrainingLevel 2
  • Storm HammersLevel 2

Items

  • Scroll of Town Portal2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 82 30 32 41 23 15 3
Used 605 440 113 53 310 212 0
Actions by type
Right clicks
2174
Selections
1242
Control group selections
1733
Control groups set
226
Build and train orders
240
Abilities
109
Basic commands
164
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
12,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,499 4:54 6,998 9:49 10,496 14:43 13,995 19:38
Army2,105
Economy1,540
Production820
Technology975
Support7,250

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
13,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,499 4:54 6,998 9:49 10,496 14:43 13,995 19:38 U U U
Army5,765
Economy3,010
Production920
Technology1,495
Support2,805

Partial spend: actions with unknown prices are excluded.

19:38 / 19:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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