Replay
  • UndeadGodFather
    1. Dreadlord, level 6
  • Night ElfColorFul
    1. Demon Hunter, level 7
    2. Pandaren Brewmaster, level 5
vs
Game length
00:25:44
Patch
2.00
Downloads
59
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 5, 2025 by Elven_Star
Game breakdown

GodFather (Godfather#22827)

169 APM

Heroes

  • DreadlordLevel 6
    1. Sleep level 2
    2. Carrion Swarm level 3
    3. Inferno level 1

Units

  • Acolyte11
  • Ghoul11
  • Necromancer11
  • Meatwagon8
  • Goblin Zeppelin2
  • Gargoyle2
  • Goblin Shredder1
  • Obsidian Statue1
  • Goblin Sapper1
  • Frost Wyrm1

Buildings

  • Ziggurat6
  • Halls of the Dead2
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1
  • Black Citadel1
  • Necropolis1
  • Boneyard1
  • Nerubian Tower1
  • Spirit Tower1
  • Sacrificial Pit1

Upgrades

  • Unholy StrengthLevel 2
  • Necromancer Training
  • Exhume Corpses
  • Unholy Armor
  • Skeletal Mastery

Items

  • Potion of Mana4
  • Rod of Necromancy3
  • Potion of Invisibility3
  • Scroll of Town Portal2
  • Potion of Healing2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 1235
Set 258 7 3 7
Used 253 214 112 20
Actions by type
Right clicks
2005
Selections
920
Control group selections
599
Control groups set
275
Build and train orders
163
Abilities
75
Basic commands
238
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ColorFul (ColorFul#4737)

208 APM

Heroes

  • Demon HunterLevel 7
    1. Mana Burn level 3
    2. Immolation level 3
    3. Metamorphosis level 1
  • Pandaren BrewmasterLevel 5
    1. Drunken Haze level 1
    2. Breath of Fire level 3
    3. Drunken Brawler level 1

Units

  • Wisp36
  • Dryad11
  • Archer5
  • Druid of the Claw5
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Moon Well10
  • Altar of Elders6
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Life2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2
  • Reinforced HidesLevel 2
  • Nature's BlessingLevel 2
  • Strength of the WildLevel 2

Items

  • Circlet of Nobility2
  • Staff of Teleportation1
  • Potion of Healing1
  • Potion of Mana1
  • Moonstone1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 99 34 13 6
Used 433 356 308 284
Actions by type
Right clicks
2055
Selections
1103
Control group selections
1381
Control groups set
152
Build and train orders
177
Abilities
266
Basic commands
99
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
21

Timeline

Undead
15,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,885 6:26 7,770 12:52 11,655 19:18 15,540 25:44
Army6,760
Economy1,500
Production900
Technology1,435
Support4,945
NightelfData incomplete
14,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,885 6:26 7,770 12:52 11,655 19:18 15,540 25:44
Army4,135
Economy2,840
Production1,540
Technology1,625
Support4,695

Partial spend: actions with unknown prices are excluded.

25:44 / 25:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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