Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
    3. Priestess of the Moon, level 2
  • HumanTH000
    1. Mountain King, level 4
    2. Archmage, level 3
vs
Game length
00:22:31
Patch
2.00
Downloads
90
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Sep 26, 2025 by kover2177
Game breakdown

LawLiet (LawLiet#3990)

224 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Priestess of the MoonLevel 2
    1. Scout level 1
    2. Trueshot Aura level 1

Units

  • Wisp21
  • Druid of the Claw13
  • Archer4
  • Dryad4
  • Goblin Zeppelin1
  • Goblin Shredder1
  • Faerie Dragon1

Buildings

  • Moon Well8
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Nature's Blessing
  • Well Spring
  • Ultravision
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3

Items

  • Scroll of Healing6
  • Lesser Clarity Potion2
  • Orb of Venom2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Anti-magic Potion1
  • Moonstone1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1

Control groups

Group 123456
Set 80 21 2 18 3 1
Used 698 449 183 140 42 20
Actions by type
Right clicks
1902
Selections
788
Control group selections
1532
Control groups set
125
Build and train orders
200
Abilities
121
Basic commands
309
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

TH000 (Egg#13438)

224 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2

Units

  • Peasant24
  • Footman18
  • Rifleman8
  • Spell Breaker8
  • Sorceress4
  • Priest2

Buildings

  • Farm12
  • Scout Tower7
  • Arcane Tower5
  • Guard Tower4
  • Altar of Kings2
  • Barracks2
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Sorceress Training
  • Priest TrainingLevel 2
  • Long Rifles
  • Magic Sentry
  • GunpowderLevel 2
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration6
  • Potion of Healing4
  • Scroll of Healing4
  • Ivory Tower3
  • Potion of Mana3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability3
  • Boots of Speed1

Control groups

Group 1234590
Set 50 20 1 2 8 1 2
Used 611 320 272 454 116 8 1
Actions by type
Right clicks
1293
Selections
1090
Control group selections
1782
Control groups set
84
Build and train orders
348
Abilities
72
Basic commands
293
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
14,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,703 5:37 9,405 11:15 14,108 16:53 18,810 22:31
Army5,185
Economy1,600
Production790
Technology1,000
Support6,305
Human
18,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,703 5:37 9,405 11:15 14,108 16:53 18,810 22:31
Army6,680
Economy2,185
Production980
Technology1,075
Support7,890
22:31 / 22:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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