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  • Night ElfNeytpoh
    1. Keeper of the Grove, level 1
vs
Game length
00:02:22
Patch
2.00
Downloads
50
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 9, 2025 by Stowka
Game breakdown

Pawn (Pawn#21947)

126 APM

Units

  • Acolyte3
  • Ghoul2

Buildings

  • Necropolis2
  • Crypt1
  • Ziggurat1
  • Altar of Darkness1

Control groups

Group 145
Set 1 1 1
Used 1 20 22
Actions by type
Right clicks
163
Selections
42
Control group selections
43
Control groups set
3
Build and train orders
5
Abilities
0
Basic commands
23
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Neytpoh (Neytpoh#21885)

198 APM

Heroes

  • Keeper of the GroveLevel 1

Units

  • Wisp9
  • Archer2

Buildings

  • Altar of Elders2
  • Moon Well2
  • Ancient of War1
  • Ancient of Wonders1

Control groups

Group 124590
Set 28 7 27 24 3 3
Used 16 0 69 51 4 41
Actions by type
Right clicks
93
Selections
60
Control group selections
181
Control groups set
92
Build and train orders
14
Abilities
4
Basic commands
6
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
1,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 440 0:35 880 1:11 1,320 1:46 1,760 2:22
Army240
Economy675
Production380
Technology0
Support150
Nightelf
1,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 440 0:35 880 1:11 1,320 1:46 1,760 2:22
Army260
Economy540
Production510
Technology0
Support450
2:22 / 2:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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