Replay
  • UndeadPawn
    1. Goblin Tinker, level 1
  • Night ElfNeytpoh
    1. Demon Hunter, level 4
vs
Game length
00:05:12
Patch
2.00
Downloads
44
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jun 9, 2025 by Stowka
Game breakdown

Pawn (Pawn#21947)

219 APM

Heroes

  • Goblin TinkerLevel 1

Units

  • Ghoul12
  • Acolyte5

Buildings

  • Ziggurat5
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 12456
Set 4 1 1 1 1
Used 29 25 237 250 151
Actions by type
Right clicks
230
Selections
95
Control group selections
692
Control groups set
8
Build and train orders
31
Abilities
2
Basic commands
47
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Neytpoh (Neytpoh#21885)

195 APM

Heroes

  • Demon HunterLevel 4

Units

  • Wisp11
  • Archer1
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages1
  • Ancient of Wonders1

Control groups

Group 1234590
Set 132 39 5 30 15 2 2
Used 106 39 6 86 83 1 27
Actions by type
Right clicks
216
Selections
112
Control group selections
348
Control groups set
225
Build and train orders
31
Abilities
15
Basic commands
26
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
3,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 900 1:18 1,800 2:36 2,700 3:54 3,600 5:12
Army1,440
Economy375
Production380
Technology200
Support1,205
Nightelf
3,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 900 1:18 1,800 2:36 2,700 3:54 3,600 5:12
Army570
Economy660
Production660
Technology320
Support990
5:12 / 5:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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