Replay
  • UndeadHappy
    1. Death Knight, level 4
    2. Naga Sea Witch, level 4
    3. Lich, level 3
  • Night ElfLife
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:27:43
Patch
2.00
Downloads
164
Autumn Leaves 2.0
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 16, 2025 by Elven_Star
Game breakdown

Happy (AuroraHappy#2668)

328 APM

Heroes

  • Death KnightLevel 4
  • Naga Sea WitchLevel 4
  • LichLevel 3

Units

  • Ghoul13
  • Crypt Fiend13
  • Obsidian Statue8
  • Acolyte5
  • Banshee4
  • Abomination1

Buildings

  • Ziggurat7
  • Temple of the Damned2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature AttackLevel 2
  • Burrow
  • Web
  • Creature Carapace
  • Banshee TrainingLevel 2

Items

  • Circlet of Nobility5
  • Scroll of Healing4
  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Dust of Appearance1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12345
Set 81 79 7 17 11
Used 1172 1101 211 280 323
Group 6790
Set 13 8 3 3
Used 4 2 8 2
Actions by type
Right clicks
2113
Selections
2047
Control group selections
3103
Control groups set
222
Build and train orders
239
Abilities
148
Basic commands
1143
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Life (Medusa#31315)

264 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 5

Units

  • Wisp18
  • Druid of the Talon11
  • Dryad7
  • Druid of the Claw6
  • Archer3
  • Forest Troll Berserker2
  • Mountain Giant2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well9
  • Altar of Elders5
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 4
  • Abolish Magic
  • Well SpringLevel 2
  • Druid of the Talon TrainingLevel 2
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Hardened Skin
  • Resistant SkinLevel 3

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Healing3
  • Staff of Preservation2
  • Circlet of Nobility1
  • Orb of Venom1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Boots of Speed1

Control groups

Group 123456
Set 126 16 14 5 1 2
Used 655 582 317 365 218 29
Actions by type
Right clicks
2303
Selections
1694
Control group selections
2166
Control groups set
164
Build and train orders
280
Abilities
110
Basic commands
533
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
14,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,959 6:55 7,918 13:51 11,876 20:47 15,835 27:43
Army6,815
Economy375
Production905
Technology995
Support5,845
NightelfData incomplete
15,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,959 6:55 7,918 13:51 11,876 20:47 15,835 27:43
Army5,805
Economy1,080
Production1,510
Technology1,625
Support5,815

Partial spend: actions with unknown prices are excluded.

27:43 / 27:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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